If you reside in any other country, then the Agreement is between you and EA Swiss Sàrl. If you reside in the United States, Canada or Japan, the Agreement is between you and Electronic Arts Inc. This Agreement (“Agreement”) governs your purchase and use of SimPoints and any of our products and services through which you can purchase or use SimPoints (“The Sims Online Services”). Hat worn for ceremonies and festivals in Conde Petie.īuy: Alexandria, Treno (disc 3/4), Lindblum (disc 3/4), Daguerreo (disc 3)ĭagger, Eiko, Freya, Quina, Cinna, Marcus, Blankīuy: Conde Petie, Black Mage Village (discs 2/3), Madain Sari, Treno (disc 3/4), Alexandria, Daguerreo (disc 4)īuy: Oeilvert Mogshop, Desert Palace Mogshop, Lindblum (disc 3/4)īuy: Oeilvert, Desert Palace, Lindblum (disc 3/4)īuy: Esto Gaza (after Desert Palace), Ipsen's CastleĮlem-Def: Fire/ Thunder/ Water damage halved.Ĭoronet that radiates a mysterious light.1. Mysterious bandana that makes you light-footed.īuy: Cleyra, Lindblum (disc 2), Dragon's Gate Merchant, Fossil Roo, Daguerreo (disc 4), Black Mage Village (disc 2/3)īuy: Conde Petie, Black Mage Village (disc 2/3), Madain Sari, Treno (disc 3/4) Zidane, Vivi, Dagger, Quina, Eiko, Cinna, Marcus, Blankīuy: Lindblum (disc 1), Burmecia, Summit Station, Black Mage Village (disc 2/3)īuy: Burmecia, Summit Station, Black Mage Village (disc 2/3), Cleyra, Lindblum (disc 2)īuy: Treno (disc 2), Cleyra, Lindblum (disc 2), Dragon's Gate Merchant, Fossil Roo, Black Mage Village (disc 2/3) Zidane, Vivi, Dagger, Quina, Eiko, Amarant, Cinna, Marcus, Blankįind: Evil Forest ( Prima Vista crash site)īuy: Lindblum (disc 1/2), Burmecia, Summit Station, Black Mage Village (discs 2/3) The armor pieces in the tables below are listed in order of strength.įind: Use Dead Pepper at foam located north of Alexandria while riding Choco The best stat-boosting gear is available late into the game but min-maxing is unnecessary for a normal playthrough the player can just wear whatever equipment has the best defensive values or equipment that teach new abilities and be able to defeat any encounter with the right strategy. This system resembles how stat growth worked in Final Fantasy VI, but is instead mostly hidden from the player. The equipment pieces that have a stat-boosting trait give incremental bonuses when the wearer gains a level, and bequeath permanent stat growth over multiple level ups depending on the number of times the wearer gained a "level up bonus" from gear for particular stats. Notably, almost all robes make wearers weak to Fire damage.Ĭertain equipment pieces affect the wearer's stat growth when they level up wearing said equipment piece. Equipping both element-halving and element-weak equipment together results in damage being roughly 75% of its normal value. The only way to see the equipment gives a weakness is to use Scan on the wearer. Disc 4 is the endgame where the only remaining story objective is to go to the final dungeon.Ĭertain equipment pieces give elemental weaknesses that are not noted in the menu.Disc 3 ends upon gaining the Invincible airship (although the point of no return is going through the Shimmering Island).Disc 2 ends after the battle outside the Iifa Tree involving the Alexandrian navy.Disc 1 ends after the boss battles in Burmecia.The later digital releases are not distinctly partitioned (though the save icon changes per "disc") but some equipment pieces are only available within certain times, and on which "disc" they are available is still used for this article. The original game was released on four discs for the PlayStation. There are three types of armor: headgear, arm protection, and body protection with various sub-types within each. This is a list of armor in Final Fantasy IX.
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